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Serious Games Network: Results for "teachers"

Serious Games Network

Results for "teachers"

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  • Education Resources and Reviews | TEEM Education

    Another example of a site that offers teacher reviews of games, software and eLearning material for other teachers. Although most are classes as software or eLearning, the idea might be useful. From the website - "Save time and money finding up-to-date educational digital resources and peripheral...

    Tags: teachers, case studies

    1893 days ago

  • Serious Learning Games

    Workshop on Serious Learning Games for future teachers

    Tags: serious games, learning games, teachers, segan

    2125 days ago

  • FunBrain.com

    Example of a commercial site with games for primary teachers and children. Since 1997, kids, teachers, librarians, and parents have enthusiastically turned to Funbrain for its free educational games, online books, and comics. Funbrain, created for kids ages preschool through grade 8, offers more...

    Tags: games, kids, fun, math, spell, history, logic, spelling, multiplication, game, children, baseball, learning, grammar, math, education, english, science, schools, libraries, fractions, parents, teachers

    1893 days ago

  • A Better Model Field – Ecology as a model for games and learning

    by Eric Klopfer — 2011 As the field of educational games grows and matures it is necessary to develop appropriate paradigms for research that support that process. Instead of the medical model, another research paradigms is posed as a broader and more appropriate alternative. Ecology embra...

    Tags: education, teacher, teachers, teach, research, academic, college, school, of, education, schools, university, resources, journal, academic, peer, reviewed, tcr, TCR, record, ed, journals, publish, publishing, pubishers, new, york, city, columbia, author, ny, nyc, book, books, papers

    1893 days ago

  • The Potential of Jigsaw Role Playing to Promote the Social Construction of Knowledge in an Online Graduate Education Course

    by John Lebaron & Diane Miller — 2005 The paper describes the transition of a face-to-face jigsaw role-play exercise to a primarily asynchronous graduate-level online course in education. Beyond the community building aspects of the exercise, the authors’ goals were to promote th...

    Tags: education, teacher, teachers, teach, research, academic, college, school, of, education, schools, university, resources, journal, academic, peer, reviewed, tcr, TCR, record, ed, journals, publish, publishing, pubishers, new, york, city, columbia, author, ny, nyc, book, books, papers

    1893 days ago

  • Cracking the Code of Electronic Games: Some Lessons for Educators

    by Gadi Alexander, Isabelle Eaton & Kieran Egan — 2010 The article describes three ways in which students’ ready engagement in, and quick learning when playing, electronic games have been assumed to provide useful guidance to educators. The authors argue that the least commonly u...

    Tags: education, teacher, teachers, teach, research, academic, college, school, of, education, schools, university, resources, journal, academic, peer, reviewed, tcr, TCR, record, ed, journals, publish, publishing, pubishers, new, york, city, columbia, author, ny, nyc, book, books, papers

    1893 days ago